Key Stage 2 - Art and Design
Exploring Traditional and Digital Media
Overview:
This topic introduces primary school students to the diverse world of art and design through both traditional and digital media. Students will explore various techniques, materials, and tools to create expressive and imaginative artworks. The aim is to nurture creativity, develop technical skills, and foster an appreciation for both traditional and digital art forms.
Key Objectives:
· To understand and experiment with different traditional art techniques and materials, such as drawing, painting, and sculpting.
· To explore digital media and tools, including digital drawing, painting software, and simple graphic design.
· To develop skills in both traditional and digital art forms, recognising the unique qualities and possibilities of each medium.
· To encourage individual expression and creativity through a variety of art projects.
· To appreciate the history and evolution of art and design, including the impact of technology on artistic practices.
Activities:
At Queen’s Online School, students take part in enriching, skill-building activities. Each activity is thoughtfully designed to support confident, well-rounded learning.
Below are some of the activities available for our Key Stage 2 students:
- Drawing and Sketching: Introduction to pencils, charcoal, and pastels. Students will practice basic drawing techniques, shading, and perspective.
- Painting: Experimentation with watercolours, acrylics, and tempera. Students will learn about colour mixing, brush techniques, and creating texture.
- Sculpting: Hands-on activities with clay, paper mâché, and other materials to create three-dimensional artworks.
- Digital Drawing and Painting: Introduction to digital tools like tablets and drawing software (e.g., Paint, Tux Paint). Students will explore digital brushes, layers, and effects.
- Graphic Design Basics: Simple projects using graphic design software (e.g., Canva, PowerPoint) to create posters, collages, and digital artworks.
- Animation and Multimedia: Exploring basic animation techniques and multimedia projects using software like Scratch or simple animation tools.
Key Details
Assessment:
- Ongoing assessment through observation, participation, and completed projects.
- Students will create a portfolio showcasing their work in both traditional and digital media.
- Self and peer assessments to encourage reflection and constructive feedback.
Resources:
- Traditional art supplies (pencils, paints, clay, etc.).
- Digital tools and software (tablets, drawing apps, graphic design software).
- Visual aids, art history books, and digital resources for inspiration.
Outcomes:
- Students will gain confidence and proficiency in both traditional and digital art techniques.
- They will develop a deeper understanding of the creative process and the ability to express themselves through various media.
- They will learn to appreciate and critique their own work and the work of others, fostering a supportive and creative classroom environment.